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The role of rendering in the competence project in measurement science for optical reflection and scattering

Journal of Research of the National Institute of Standards and Technology,  May-June, 2002  by Harold B. Westlund,  Gary W. Meyer,  Fern Y. Hunt

Computer rendering is used to simulate the appearance of lighted objects for applications in architectural design, for animation and simulation in the entertainment industry, and for display and design in the automobile industry. Rapid advances in computer graphics technology suggest that in the near future it will be possible to produce photorealistic images of coated surfaces from scattering data. This could enable the identification of important parameters in the coatings manufacturing process that lead to desirable appearance, and to the design of virtual surfaces by visualizing prospective coating formulations once their optical properties are known. Here we report the results of our work to produce visually and radiometrically accurate renderings of selected appearance attributes of sample coated surfaces. It required changes in the rendering programs, which in general are not designed to accept high quality optical and material measurements, and changes in the optical measurement protocols. An outcome of this research is that some current ASTM standards can be replaced or enhanced by computer based standards of appearance.

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Key words: BRDF; computer rendering; gloss, reflectance.

1. Introduction and Background

The durability and attractiveness of paint and related polymer coatings are crucial to the marketability and performance of manufactured products from virtually every industrial sector: automobiles, computer screens, buildings and home appliances to name a few. As advances in material science and technology enhance our ability to manufacture coatings with novel and attractive visual effects, customer expectations for these products have increased. Thus maintaining the consistency and predictability of surface coating performance in this environment will require that companies have the ability to predict appearance at the coatings formulation level--the level most under the manufacturer's control. Progress in material characterization and optical metrology are the foundation for achieving this capability, but rapid advances in information technology suggest that it will be possible in the near future to use the results of optical and material measurements to render the appearance of painted surfaces from whic h the measurements were taken. Computer graphic rendering is used to simulate the appearance of lighted objects for design applications in architecture, for animation and simulation in the entertainment industry, and for display and design in the automobile industry.

In the future, rendering could be used to predict the appearance of a surface from the optical properties of the coating, permitting the development of tools that can be used firstly to identify important parameters in the formulation process and secondly to allow designers to visualize the appearance of a proposed coating. The ability to view a virtual end stage product will eventually lead to a computer graphics based standard for appearance. In this report we will describe some first steps toward this goal. The work reported here was part of an effort arising from a competency project entitled "Measurement Science for Optical Reflectance and Scattering" involving four laboratories at NIST: the Building and Fire Research Laboratory, the Information Technology Laboratory, the Manufacturing Engineering Laboratory, and the Physics Laboratory. The project was initiated in response to recommendations by industry (1) and the Council of Optical Radiation Measurements (2). Its purpose was to apply the technical advances in material science, optical metrology, light scattering modeling and computer graphic rendering to develop more accurate methods of modeling and predicting the appearance of coatings and coated objects.

1.1 The Physical and Quantitative Characterization of Appearance

When we use the term "appearance" we are referring to a complex of attributes determined by the interactions of light with a surface. These include but are not limited to gloss, glitter, color and fluorescence. We will not discuss the human psychophysics involved in the perception of these characteristics, although rendering programs do take these considerations into account and investigation of their effects is an active area of research (3). When you look at an object, say a tabletop in a lighted room lit by a single lightsource which for simplicity we assume has a single wavelength, the amount of light that reaches your eye from the table can be derived from a function whose values are the fraction of light incident on the surface that is scattered in the direction of your line of sight. This function is known as the bi-directional reflectance distribution function (BRDF). Each surface has a BRDF that quantitatively summarizes its light scattering characteristics. It is an assumption in our research that knowledge of the BRDF is essential to successful representation of surface appearance. This assumption was strongly supported in a number of meetings between NIST members of the competency project and researchers from industry and academia concerned with appearance including NIST Workshops held in 1996 and 2000 and at SIGGRAPH meetings in 1997 and 1999.