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FindArticles > News > Entertainment

Call of Duty Movie May Be in Paramount Talks

Richard Lawson
Last updated: September 24, 2025 9:23 pm
By Richard Lawson
Entertainment
6 Min Read
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Paramount is in talks to acquire film rights to the Call of Duty franchise, according to industry reporter Matt Belloni at Puck, a development that would unite one of the world’s biggest entertainment studios with one of gaming’s most successful properties.

If the discussions are true, they arrive at a time of ongoing change in control and strategy around the franchise: Activision Blizzard is now owned by Microsoft, and Xbox has made no secret of its desire to exploit its game libraries across film and television in the wake of the Halo streaming series and continued Gears of War movie development.

Table of Contents
  • Why Paramount Is Interested
  • What a Call of Duty Movie Might Look Like
  • Corporate and Creative Challenges
  • Box Office Potential and Precedent
  • What Comes Next
Call of Duty logo with Paramount mountain logo, indicating film talks

Why Paramount Is Interested

And with Paramount having found relatively strong box office and mainstream recognition with Sonic, eyes will continue to be on video game adaptations as potential for broad-appeal expansion as new studio leadership has put all of the major game industries on their list for expansion.

Call of Duty is a property that naturally draws in an audience — Activision said that Call of Duty marching up to over 400 million units sold worldwide — and games usually top the NPD Group sales charts whenever a new one comes out. Its battle royale spinoff, Warzone, has drawn tens of millions more players, highlighting a broad, global audience coveted by studios.

What a Call of Duty Movie Might Look Like

There’s no single blueprint. The series has ranged from World War II epics to contemporary special-ops thrillers to Cold War conspiracies and near-future sci‑fi; each small sub-franchise — Modern Warfare, Black Ops, Zombies — has its own tone and its own set of expectations from the fans. One, the studio would choose a single campaign — pure hoo-rah boys-on-a-mission cinema at its most phallic — and adapt it verbatim; or two, it would create an original story that used the franchise’s military iconography as background.

Creative precedent suggests there are two legitimate directions to go: a grounded, slow-burn, character-driven drama, in keeping with single-player campaigns, or a high-octane, ensemble action movie, following the model of multiplayer set pieces and Warzone’s apocalyptic spectacle. The former cleaves to the formula that turned HBO’s The Last of Us into both a critical and ratings success for fidelity and emotional core; the latter gravitates toward mass-market spectacle à la the Resident Evil films.

Call of Duty logo over Paramount Pictures logo with film reel and clapperboard

Corporate and Creative Challenges

Behind-the-scenes hurdles are significant. Rights negotiations will include Microsoft, Activision’s corporate teams, and studio lawyers; any deal will need to reconcile long-term franchise plans with franchise owners’ ambitions to keep brand identity safe. That’s compounded by Call of Duty’s yearly release cycle and the fact that the franchise is more based on multiplayer modes than a single over-arching story.

And productionwise, filmmakers will have to negotiate both realism and spectacle as well as any limitations imposed by real-life weaponry, geopolitics and depictions of war. The production and marketing budgets for a true global blockbuster will probably be too much to spend with recorded fan expectations staring you in the face.But eventually I think the studios and independents will have to weigh those costs under consideration with their known-though-not-unlimited estimated value of a built-in fanbase.

Box Office Potential and Precedent

Game to film conversions of the past provide some mixed lessons. Warcraft and Tomb Raider demonstrated international box office potential, when advertised effectively; Sonic demonstrated that when a studio listens to fans and adjusts, fortunes can change for a franchise. There have also been a number of stumbles creatively and financially with adaptations, so a Call of Duty movie would be subject to immense scrutiny from fans and observers alike.

Financially, a successful Call of Duty film would be able to tap into an enormous existing audience — hundreds of millions of players and perennially top-selling — but the narrative clarity provided by casting and whether the movie crosses over beyond core gamers will also become important indicators of the film’s success.

What Comes Next

Negotiations are only a first and most public step. If Paramount can acquire rights, then it is the next decisions—writer, director, tone and whether or not to play in a cinematic universe—that will determine if there is a durable movie franchise or just one more big spectacle in Call of Duty. For something this grand, the line between cultural event and lost opportunity is a narrow one.

Richard Lawson
ByRichard Lawson
Richard Lawson is a culture critic and essayist known for his writing on film, media, and contemporary society. Over the past decade, his work has explored the evolving dynamics of Hollywood, celebrity, and pop culture through sharp commentary and in-depth reviews. Richard’s writing combines personal insight with a broad cultural lens, and he continues to cover the entertainment landscape with a focus on film, identity, and narrative storytelling. He lives and writes in New York.
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