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FindArticles > News > Entertainment

God of War Trilogy Remake Announced at State of Play

Richard Lawson
Last updated: February 13, 2026 9:13 am
By Richard Lawson
Entertainment
6 Min Read
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Santa Monica Studio has confirmed it is remaking the original God of War trilogy, revealing the project during a PlayStation State of Play showcase and signaling a full return to Kratos’ Greek-era saga that defined action games for a generation.

Details are deliberately scarce, but the studio’s message was clear: this is a ground-up revisit, not a light touch-up. Original Kratos voice actor Terrence C. Carson appeared during the announcement, strongly hinting at his involvement while emphasizing that the project remains early and that bigger updates are planned.

Table of Contents
  • A Modernized Take On A PS2-Era Classic Trilogy
  • Handling The Originals’ Rough Edges In Remakes
  • Casting And Continuity For Kratos And The Saga
  • Why This Remake Matters For PlayStation Fans
  • What We Still Don’t Know About The Trilogy Remake
  • The Bottom Line On The God of War Trilogy Remake
The God of War: Sons of Sparta game title is prominently displayed in the center, with two Spartan warriors in the foreground battling various mythical creatures and skeletal figures. The background features ancient ruins and a dramatic sky, maintaining the original artistic style.

The first three games built their legend on ferocious combat, sweeping set pieces, and fixed-camera spectacle. They were critical darlings, routinely earning strong aggregate scores on Metacritic and driving word-of-mouth for the PlayStation brand. A remake raises the bar on what preservation should look like for icons of the PS2 and PS3 eras.

A Modernized Take On A PS2-Era Classic Trilogy

Expectations come preloaded. Players will look for rebuilt assets with contemporary lighting and animation, near-instant loading on SSD hardware, refined combat feel, and robust performance modes that target smooth 60 fps gameplay or higher. DualSense haptics and adaptive triggers can deepen the impact of Blades of Chaos strikes, while an expanded accessibility suite—something Sony first-party studios have championed—should open the door to a broader audience.

Just as crucial are structural calls. The originals relied on fixed camera angles and frequent quick-time events; a remake could preserve that cinematic identity or shift toward freer control and more readable prompts, as modern action design favors player agency and clarity. Sony’s track record with prestige remakes, from Bluepoint’s work on Demon’s Souls to Naughty Dog’s rebuild of The Last of Us Part I, suggests a willingness to rework systems while honoring tone and pacing.

Handling The Originals’ Rough Edges In Remakes

Beyond tech, the trilogy’s cultural footprint complicates the brief. The early games were notorious for hypersexualized imagery and set pieces that used women as props. Critics and academics have long called out those moments, even as they praised the series’ mechanical excellence. A modern remake presents a chance to rethink or reframe scenes that land poorly today while retaining the rage-fueled mythological arc that made Kratos a star.

Santa Monica Studio has already shown it can evolve the character, introducing a more introspective Kratos and richer portrayals of women in its later saga. The balancing act here is tougher: adapt known story beats without losing the edge that defined the Greek era, and do so in a way that welcomes new fans who arrived through the newer games.

God of War Trilogy Remake announcement art for PlayStation State of Play

Casting And Continuity For Kratos And The Saga

Carson’s appearance suggests a nostalgic throughline—his growl shaped the original Kratos. In contrast, Christopher Judge’s performance capture in recent entries emphasized weight, restraint, and physicality. Which approach this remake embraces will say a lot about its identity. Keeping Carson would underscore a faithful, high-octane homage; a different direction might point to deeper rewrites and tonal realignment.

Why This Remake Matters For PlayStation Fans

For Sony Interactive Entertainment, the move extends a strategy of revitalizing marquee IP while onboarding new players. God of War’s recent PC release broadened the audience, and remaking the Greek trilogy would give those newcomers a polished on-ramp to the series’ origins. It also helps keep PlayStation’s library feeling current between entirely new tentpole releases.

There’s commercial upside, too. Sony reported that God of War Ragnarök set a first-party launch record by surpassing 5 million copies in its debut week, proof that appetite for Kratos remains strong. High-quality remakes of celebrated classics, as seen with Capcom’s Resident Evil overhauls and Motive’s Dead Space, have also shown staying power in both sales and sentiment when the execution matches the legacy.

What We Still Don’t Know About The Trilogy Remake

Key questions remain unanswered: target platforms, release timing, and whether development is wholly internal or supported by a specialist partner. It’s also unclear if all three games will arrive as a single package or in phases, and how far the team will go in reworking encounter design, puzzles, and controversial sequences. Santa Monica Studio has only said it’s early days and that more substantial reveals are planned.

The Bottom Line On The God of War Trilogy Remake

The remake of the original God of War trilogy is happening, and the bar could not be higher. If Santa Monica Studio can blend faithful set-piece spectacle with modern controls, sensitivity, and accessibility, it won’t just refurbish a classic—it will reintroduce one of gaming’s most formative sagas to a new generation without asking anyone to squint through nostalgia.

Richard Lawson
ByRichard Lawson
Richard Lawson is a culture critic and essayist known for his writing on film, media, and contemporary society. Over the past decade, his work has explored the evolving dynamics of Hollywood, celebrity, and pop culture through sharp commentary and in-depth reviews. Richard’s writing combines personal insight with a broad cultural lens, and he continues to cover the entertainment landscape with a focus on film, identity, and narrative storytelling. He lives and writes in New York.
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