Android emulation is reaching a new level: the Xbox 360 has been partially emulated on Android, courtesy of a Play Store listing for a new version of the premium—yes, premium—emulator app, which can render games at up to 4K.
It’s called aX360e, and the app is available starting today in open beta ahead of its free ad-supported build and $6.99 paid edition, representing the most bullish effort yet to put Microsoft’s seventh-gen gaming console on your phone.
- What aX360e brings to Android: early capabilities explained
- Early progress and realistic expectations for aX360e
- Who is behind aX360e and the team’s development plans
- Pricing and availability details for the aX360e emulator
- Legal and ethical considerations for using emulators
- Why this matters for mobile gaming and Android performance
- Bottom line on aX360e’s Android Xbox 360 emulation progress

What aX360e brings to Android: early capabilities explained
aX360e is an Android version of Xenia, a well-known Xbox 360 emulator for Windows and Linux. Since Xenia’s Linux build has a fledgling ARM64 backend, the developer has done enough work to move that over to Android and is using Vulkan graphics for anything to even run on mobile silicon.
- Game images supported in GOD/ISO formats independent of network content.
- Support for additional game image formats (cover discs, etc.) at launch.
As with any emulator, games are not included and are to be dumped from a real Xbox 360 console; quite uselessly, really.
Early progress and realistic expectations for aX360e
It’s still early, and expectations should be modest. Even on strong PCs, Xenia can’t play much of the Xbox 360 library perfectly. For now, compatibility and performance will be more limited on phones and tablets (whose thermal limits and power budgets are tighter).
The Xbox 360’s architecture is particularly difficult to emulate. Its triple‑core PowerPC CPU (Xenon) and custom ATI Xenos GPU necessitate extensive just‑in‑time translation and complex emulation of the GPU. All that compute load requires a lot: the best experience will be on recent Android flagship devices with fast ARM64 CPUs and GPUs like Adreno 740 or newer.
As a practical matter, hobbyists should expect things to be experimental, with partial boots and glitches. Lighter-weight titles (such as lower-end 3D games, etc.) or downloadable-only games tend to see progress first in new emulators; full retail releases can take years of optimization.
Who is behind aX360e and the team’s development plans
The creator, aenu, previously gave us aPS3e, which is another PS3 emulator for Android. That project initially attracted attention for its early open-source compliance, although the developer ended up posting its source to GitHub and pledging better transparency.

For aX360e, the developer states the project will be open-sourced once most serious bugs are ironed out. And that has mattered when it comes to trust and the fine print: open code invites contributions from outside the community, testing, and cross‑pollination of fixes from other upstream projects like Xenia.
Pricing and availability details for the aX360e emulator
There are two versions of aX360e: one is a free ad‑supported download and the other is a $6.99 paid build. They work the same in terms of performance. Fees are left for development. Note that as this is an open beta, updates (and regressions) are likely to be frequent.
Legal and ethical considerations for using emulators
Emulators are generally legal to use, but downloading the games’ ROMs is illegal if you don’t already own them. The listing for the app itself seems to echo much of the preservation community’s long-standing advice: dump your own games from their own media and storage, and keep your BIOS and keys secret.
Why this matters for mobile gaming and Android performance
With the Xbox 360, there was a library of more than a thousand games made for it and about 84 million sold worldwide, by the company’s accounts as well as industry trackers. That Android is capable of even some small portion of what that library offers—rough around the edges though it may be at launch—tells you how far mobile hardware and developer tooling have come.
Going forward, Google’s 64‑bit mandate, the broader integration of Vulkan, and continually improving smartphone GPUs have combined to make it much easier for complex console emulation to be available on smartphones. If it goes as other emulators, slow boots today and playable titles tomorrow, we may see actual, passable-on-the-go 360 experiences on Android.
Bottom line on aX360e’s Android Xbox 360 emulation progress
aX360e is not a drop‑in replacement for original hardware, and it’s certainly not going to turn your midrange smartphone into a high‑end console overnight. But it is a technical proof of concept supported by an established developer and mature upstream project, so it’s a significant step to enthusiasts and preservationists.
If you’re keen to try it, have a new ARM64 device, and are happy with some bumps in the road while this stabilizes, come on over, check out your emulator roadmap (briefing), and jump to Start using ARM64 preview for Windows SDK.