Valve has been quietly financing open-source projects that aim to get Windows PC games running natively on Arm hardware, indicating a broader effort to free Steam’s library from x86 chains. The effort, corroborated in reporting by The Verge and bolstered by remarks made by Valve developer Pierre-Loup Griffais, involves a high-performance x86-to-Arm translation layer called FEX that has been under active development for years—largely supported by Valve.
That’s simple enough: if the tech becomes polished, you’d be able to fire up a Windows game on an Arm laptop, an Android tablet, or a Linux-based handheld—or perhaps even your next-gen VR headset—without caring about the CPU at all.
- Why Valve is supporting Arm gaming across platforms
- How the FEX emulator and Proton stack enable Arm gaming
- Hardware signals and industry momentum for Arm gaming
- What it means for developers and players on Arm devices
- Challenges still to solve for Windows games on Arm
- The bottom line on Valve’s quiet funding for Arm gaming
That flexibility is what Proton did for Linux gaming, now aimed squarely at Arm.
Why Valve is supporting Arm gaming across platforms
Arm is already the leader in telephones and power-sensitive devices, and it’s moving up. Microsoft is working to perfect Windows on Arm, Qualcomm is ramping up its laptop-grade Arm silicon, and Apple has shown that an Arm transition can succeed at scale. Valve benefits when Steam runs well on more devices, so it only makes sense to invest in what’s under the hood for Arm.
Valve’s involvement is a long-term bet that helps the entire ecosystem and SteamOS, Griffais has said. The company’s playbook is a familiar one: seed foundational tech, let the open-source community iterate, and then deploy the results to lower friction for players and partners.
How the FEX emulator and Proton stack enable Arm gaming
FEX—headed by a developer who goes by the handle Ryan Houdek—converts x86 instructions for Arm chips, with an emphasis on both speed and gaming compatibility. Unlike simple emulation, it relies on dynamic binary translation as well as scheduling and CPU feature awareness to minimize overhead. With financial support from Valve, FEX can be a sustained, full-time endeavour, and that does matter: compatibility work is nothing if not a grind—every shader quirk and CPU edge case in the universe has potential to break games.
FEX is just one tiny piece of a big puzzle that’s already familiar to Linux gamers. Proton (a compatibility layer developed and maintained by Valve with CodeWeavers) translates DirectX calls to Vulkan using DXVK and vkd3d-proton, while Windows APIs are passed through to Wine. On Arm, the stack looks like Proton for graphics and system calls along with FEX for CPU instruction translation. Early community demos running on Arm-based Linux hardware have so far illustrated widely used Windows games launching, loading, or in some instances reaching playable frame rates—a positive sign for an experimental technology.
Hardware signals and industry momentum for Arm gaming
Valve’s own forays into hardware suggest where this may be headed. A recently unveiled Arm-based VR headset concept—designed to stream from a Windows PC, but apparently packing its own compute—implies that Valve is interested in devices that have more flexibility to run or stream games. If Arm devices can run Windows titles locally through FEX and Proton, they could be used as both standalone machines and cloud or local-streaming endpoints.
Outside of Valve, the industry wind is at Arm’s back. Qualcomm’s new laptop chips are designed for sustained performance with long battery life, and Microsoft is building an emulation layer called Prism to lower the x86 overhead on Windows on Arm. Meanwhile underneath, Linux on Arm is still benefiting from driver support and tooling improvements. The pattern here is clear: your CPU architecture shouldn’t be the excuse that keeps you hunched over in a corner due to technical requirements.
What it means for developers and players on Arm devices
For studios, the pitch is reach without having to rebuild. If it’s all about the translation layer doing the heavy lifting, then a lot of Windows games should, in theory, work on Arm devices with minimal effort from developers. It’s still true that native Arm builds will be the best-performing option, but with a solid translation stack we can cross this bridge until both toolchains and middleware are up to speed.
For players, the value is in choice. Linux use is still only in the single digits according to Steam’s Hardware Survey, but Proton’s progress has made thousands of titles playable. For Arm, a similar path could bring us gaming on ultraportables and VR headsets while extending battery life. If mobile platforms bend further because they face regulation—from the EU’s Digital Markets Act, for example—stores like Steam and Epic could eventually come to Arm phones and tablets even without requiring sideloading. Industry watchers, such as TechSpot and others, have been tracking that policy—not technology—has become the gating factor.
Challenges still to solve for Windows games on Arm
Translation isn’t free. CPU-bound games, anti-cheat systems, kernel-level drivers, and DRM are all factors that further complicate the picture for Arm. Anti-cheat vendors have started work on Linux and Proton, but with each new architecture that work needs to start again. Arm graphics drivers need to be fast and robust, especially for workloads heavy on Vulkan. And while a translation layer can get close to native speed in some cases, the hard part is consistency across such a huge back catalog.
That said, Valve has also proven that it can be flexible like a powerlifter: Proton supercharged Linux gaming adoption while Vulkan gained prominence in PC games as part of the same push. Quiet funding for FEX indicates that the company is laying a runway before the rest of the industry is ready to take off.
The bottom line on Valve’s quiet funding for Arm gaming
Valve’s low-key investment in FEX and other open-source work is geared to ensure Windows games run well on Arm—be it laptops, handhelds, VR headsets, or phones down the line. It’s not going to change overnight, although the stars are aligning: better Arm silicon, deeper translation layers, and a tried-and-true Proton recipe. If Valve follows the Linux game plan, PC gaming’s next quantum leap could arrive courtesy of a different kind of CPU.