Roblox is widening its use of age-estimation technology across communication features and standardizing content ratings through a partnership with the International Age Rating Coalition, moves aimed at giving parents clearer guidance and limiting unwanted interactions between adults and minors.
The platform will require users who access voice and text tools to complete an age estimation via selfie analysis, pairing that signal with ID-based verification and verified parental consent where applicable. Combined, these checks are designed to outperform simple birthdate entry and to reduce the risk of underage access to mature features.

What families will see in the app
Roblox will replace its in-house maturity labels with ratings from recognized authorities via IARC. In the U.S., families will see ESRB guidance; across much of Europe and the U.K., PEGI; in Germany, USK; and in the Republic of Korea, GRAC. Those labels arrive with familiar content descriptors covering violence, blood, crude language, substances, simulated gambling, and more.
For parents, this aligns Roblox with what they already know from console and mobile stores. Expect ratings to surface alongside experience listings, with parental controls able to restrict access by rating and turn off or limit chat features for younger users.
How age estimation will work—and its limits
Age estimation uses a selfie to analyze facial features and infer an age range. Roblox says it blends that output with ID verification and parental consent tooling to reach higher confidence before unlocking sensitive features like unfiltered text chat or open voice channels. The company emphasizes that estimation is not face recognition and that partners delete images after processing rather than store biometric templates.
Accuracy in age estimation is improving but not perfect. Independent assessments, including studies cited by standards bodies and evaluations referenced by NIST, note that error rates can vary across age bands and demographics. That’s why Roblox’s multi-signal approach and graduated permissions—rather than an all-or-nothing gate—are important design choices to reduce false positives and false negatives.
Practically, the checks will act as a “trust tier.” Users estimated and verified as 13+ will gain access to certain communication tools; older teens and adults who complete higher-assurance steps may get additional permissions. Users who decline estimation can continue playing, but with more restrictive defaults.
Regulatory and legal pressure is rising
Global policy is pushing platforms toward stronger age assurance. The U.K.’s Online Safety Act compels services to assess and mitigate risks to minors. In the U.S., several states have introduced age-assurance and parental consent laws; one such law in Mississippi prompted a social network to pause service there. The EU’s Digital Services Act also requires platforms to reduce systemic risks to children.
Roblox’s shift also follows persistent scrutiny over child safety, including lawsuits filed by state attorneys general and private plaintiffs, and academic and journalistic investigations documenting exposure to inappropriate content. The company has invested in moderation, parental controls, and machine-learning systems like Roblox Sentinel to detect early signs of grooming and other harms, but standardized ratings and stronger age gates add another layer of defense.
What changes for creators
The IARC workflow should streamline compliance. Developers complete a questionnaire about themes, interactivity, and monetization, which then maps to ESRB, PEGI, USK, or GRAC outputs without requiring separate submissions in each country. Ratings will influence discovery, monetization options, and which users can join an experience.
Studios targeting all-ages audiences may need to review chat design, user-generated content tools, and reward mechanics to avoid crossing into descriptors that push their rating up. Experiences with simulated gambling elements, for instance, often trigger stricter guidance and narrower reach.
Scale and stakes for Roblox
With a community of more than 70 million daily users and billions of hours of quarterly engagement, even incremental safety improvements can affect millions of interactions. A clearer ratings system helps families make faster decisions. Stronger age checks can reduce the chance that adults and minors meet in open voice rooms or that younger users see content intended for older teens.
The business rationale is equally clear: a safer, better-labeled catalog can encourage brand partnerships and keep regulators at bay, while giving developers more predictable guidelines for building cross-market experiences.
Unresolved questions to watch
Three issues will define whether this rollout succeeds: transparency, fairness, and usability. Roblox will face scrutiny over data handling—how selfie data is processed and discarded—and over appeals for users misclassified by the system. Fairness matters too: age estimation has historically shown demographic variance, so the company’s auditing and mitigation steps will be critical.
Finally, the user experience must be simple enough for families to complete but robust enough to deter evasion. Success metrics could include reductions in minor–adult contact rates, fewer policy violations in teen spaces, and higher parental satisfaction with in-experience ratings.
Roblox’s adoption of standardized ratings and broader age estimation marks a shift toward the norms of mainstream gaming storefronts. If executed well, it gives parents a common language, creators a consistent rulebook, and young players a safer place to explore—and it may set a template other user-generated platforms are compelled to follow.