Sony’s plans for its next-generation console have run up against a harsh supply reality. That’s according to Insider Gaming, with sources even claiming that a PS6 could release later than the targeted 2027 date based on discussions around the cost and availability of high-speed memory. The math is straightforward: ship on time and pay extra for limited RAM, or wait to get your supply back in balance and hold cost and performance targets.
The pressure point is graphics-class memory, the lifeblood of contemporary game consoles. Prices of DRAM and graphics memory have risen, and availability has tightened after artificial intelligence systems gobbled up capacity in the semiconductor supply chain. That squeeze is leading to tough decisions for anyone building fixed-price, high-volume hardware — particularly a mass-market console that’s expected to sell tens of millions of units.

The Memory Bottleneck Driving a Potential PS6 Delay
Consoles such as the PS5 share a unified pool of high-bandwidth memory — currently GDDR6 — to feed both CPU and GPU on a custom AMD system-on-chip. I’d also bet that a PS6-style machine would level up to faster GDDR7 and more of it — maybe 24GB to 32GB — for 4K ray tracing, bigger worlds, and smarter AI. This is where the supply crunch bites: GDDR7 is new, yields are still ramping, and prices reflect early-ramp scarcity.
Meanwhile, memory vendors are reserving HBM (high bandwidth memory) in volumes for AI accelerators from companies such as Nvidia and AMD. TrendForce and Omdia analysts have stated that HBM lines accounted for increasing proportions of DRAM output, and capex is also inflating, which makes competition in the market tougher (and also tightens supply of other products such as GDDR). There have been reports from many market trackers citing increases in DRAM and graphics memory pricing by double-digit percent across the last few quarters, with spot prices spiking even faster during supply shocks.
There’s a pragmatic knock-on effect: at the same time HBM packaging and advanced nodes generate premium margins, vendors like Samsung, SK hynix, and Micron will route capacity to those first. That makes for fewer wafers available at premium prices for GDDR buyers. A bill of materials for a console’s memory can be a significant cost, and teardown firms often point to this as one of the three top costs — alongside the processor and storage.
Sony’s Options and the Risks of Misjudging Launch Strategy
There are essentially three choices for executives in this environment.
- Absorb the extra cost of memory and live with thinner margins.
- Raise the retail price and risk watering down demand.
- Postpone the product until it’s cheaper to buy memory.
It’s easy to see why the third option can be the lesser of two or three evils, maintaining a sane spec and consumer-friendly pricing out of the gate.
History offers cautionary tales. The high launch price of the PS3 left it by the wayside for early adoption before it received a price drop and a more appealing library. On the other hand, PS4’s immense value proposition allowed it to dominate its generation. Sony isn’t going to be eager to administer a second full-price sticker shock, especially not for a living-room device that needs to hit an approachable price and then make money over years through games and services.

There’s also the danger in shipping any less memory than developers expect. Slicing capacity or bandwidth to attain a date can limit game design across a generation. If third-party engines are betting on bigger and more textures, denser geometry, and AI-driven NPCs, developers would want a speed bump and an increased pool — not one or the other.
The Economics of the Decision for Sony’s Next Console
Analysts tend to estimate memory as a low double-digit percent share of a console’s bill of materials at launch. If GDDR7 pricing is at a premium over GDDR6 and remains constrained, total memory cost for a set of 24/32GB could add tens of dollars per unit relative to a “better” cycle. Multiplied on early production runs, that is a substantial swing for a platform that tends to aim toward the mainstream price ceiling.
IDC and Omdia have both noted that AI servers are consuming growing DRAM bit shipments, while TrendForce has cited tight supply and high contract prices for both DRAM and NAND. Volatility may persist until memory makers increase production and yields stabilize. However, a later console window could help Sony secure cheaper contracts, get out ahead of mid-cycle price hikes, and come in with a more competitive bill of materials.
Supply Chain Signals to Watch for GDDR7 and DRAM Supply
Keep an eye out for Samsung, SK hynix, and Micron to announce mass production of GDDR7, not just sampling. If we see commitments being made to increase non-HBM DRAM manufacturing, then it would bode well for consoles. Watch AMD’s semi-custom roadmap as well: its PS6-class SoC will align memory controllers and cache hierarchy with the final GDDR spec, and those design locks take place long before manufacturing.
Developers and retailers, too, have been waiting to hear more about commitment to launch for the holidays. If Sony starts to indicate a longer software support runway for PS5, or if big first-party titles continue to clump around current-gen, that can be an indicator that the next box is taking slightly longer than planned.
Bottom Line on Timing the PS6 Launch Amid Memory Shortages
That the PS6 might be pushed beyond 2027 is understandable due to the memory market’s unprecedented tightness. With demand from AI sucking down supply and hiking prices, waiting might be the cleanest way for Sony to ensure it can support both its performance ambitions and a consumer-friendly price. If GDDR7 supply improves and costs come down, the next PlayStation will be better positioned to launch at scale — and set a higher standard for whoever comes next in the generation to follow.