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FindArticles > News > Entertainment

Nintendo Confirms Labo VR Will Not Support Virtual Boy

Richard Lawson
Last updated: February 6, 2026 2:05 pm
By Richard Lawson
Entertainment
5 Min Read
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Nintendo has clarified that the original Labo VR Goggles for Switch will not be officially supported for the incoming wave of Virtual Boy titles on Nintendo Switch Online, reversing earlier messaging that suggested compatibility.

The company told gaming outlet Nintendo Life that it had “incorrectly stated” Labo VR would work. In plain terms, if you were hoping to dust off the cardboard goggles for a retro 3D fix, don’t expect the sanctioned experience.

Table of Contents
  • Nintendo Walks Back Labo VR Compatibility
  • Why Official Support Is Off the Table for Virtual Boy
  • New Virtual Boy Headsets and Pricing Details
  • What Games Are Included at Launch on Switch Online
  • Context for Switch Owners Considering Virtual Boy
A Nintendo Labo VR Kit box, featuring a person playing with the VR blaster and a close-up of the VR goggles.

Nintendo Walks Back Labo VR Compatibility

Nintendo’s updated line is unambiguous: the Labo VR Goggles are not officially supported for the Virtual Boy – Nintendo Classics library. The walk-back matters because it steers players toward new accessories built specifically for these stereoscopic reissues rather than the DIY headset that launched in 2019.

While the phrasing leaves room for enterprising fans to experiment, “not officially supported” is a clear signal that performance, ergonomics, or feature parity won’t match what Nintendo intends. Translation: you might see something, but you won’t get the whole experience.

Why Official Support Is Off the Table for Virtual Boy

Labo VR was a clever educational kit, not a full-fledged VR platform. It relies on the Switch’s single 1280×720 panel, splitting the image to roughly 640×720 per eye through simple lenses, with no head strap by default and minimal accommodation for interpupillary distance. It’s fine for bite-sized VR experiments, but not tuned for longer, stereo-critical play.

The Virtual Boy library was built around precise stereoscopic separation and a fixed viewing geometry. The original hardware used oscillating mirrors to paint a stable red-and-black image per eye. Emulating that comfortably on Switch calls for optics and alignment that Labo VR doesn’t guarantee. Calibration, eye relief, and stability—especially for fast-action titles like Teleroboxer or Red Alarm—are likely driving Nintendo’s stance.

There’s also a usability story. Labo VR’s hold-to-your-face design and limited motion handling can induce fatigue. For a library meant to be more than a novelty, Nintendo appears to be prioritizing predictable optics and wearability over repurposing a six-year-old cardboard kit.

A white and black virtual reality headset with a Nintendo Switch console attached, displaying Super Mario Odyssey on its screens, set against a clean white background.

New Virtual Boy Headsets and Pricing Details

Instead of Labo VR, Nintendo is offering two official accessories: a plastic Virtual Boy headset for $99.99 and a lower-cost cardboard option for $24.99. The company is positioning these as the intended way to access the Virtual Boy – Nintendo Classics catalog, which strongly suggests tuned lenses and a secure fit that match the emulator’s stereo parameters.

For existing Labo owners, that may sting. But from a platform stewardship perspective, shipping purpose-built hardware reduces support headaches and ensures consistency across the Switch’s large and varied user base, including those on Switch OLED models with different screen characteristics.

What Games Are Included at Launch on Switch Online

The first wave of Virtual Boy releases on Switch Online includes 3-D Tetris, Galactic Pinball, GOLF, The Mansion of Innsmouth, Red Alarm, Teleroboxer, and Virtual Boy Wario Land. That’s a representative cross-section spanning action, puzzle, pinball, and platforming, and it covers several of the system’s best-known titles.

More games will roll out over the year, including Mario Clash, Mario’s Tennis, Jack Bros., Space Invaders Virtual Collection, Vertical Force, Virtual Bowling, and V-Tetris, plus two previously unreleased curiosities, D-Hopper and Zero Racers. For preservationists, those last two are the headline-grabbers; unreleased prototypes rarely see daylight in an official capacity.

Context for Switch Owners Considering Virtual Boy

Switch’s massive installed base makes this one of the most accessible ways to experience Virtual Boy’s eccentric catalog—no fragile tabletop visor required. But the accessory requirement sets expectations: Nintendo wants a controlled, comfortable 3D presentation, not a repeat of the Labo-era mini-modes where titles like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey offered charming but brief VR experiments.

If you primarily wanted novelty VR on the cheap, Labo VR still has its place for Toy-Con creations and compatible mini-experiences. If your goal is the full retro 3D treatment, budget for the new headset. With industry trackers estimating PlayStation 2 lifetime sales above 155 million and Switch now challenging historic records of its own, Nintendo’s strategy here is consistent: make retro content approachable, but on hardware built to do it justice.

Richard Lawson
ByRichard Lawson
Richard Lawson is a culture critic and essayist known for his writing on film, media, and contemporary society. Over the past decade, his work has explored the evolving dynamics of Hollywood, celebrity, and pop culture through sharp commentary and in-depth reviews. Richard’s writing combines personal insight with a broad cultural lens, and he continues to cover the entertainment landscape with a focus on film, identity, and narrative storytelling. He lives and writes in New York.
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