FindArticles FindArticles
  • News
  • Technology
  • Business
  • Entertainment
  • Science & Health
  • Knowledge Base
FindArticlesFindArticles
Font ResizerAa
Search
  • News
  • Technology
  • Business
  • Entertainment
  • Science & Health
  • Knowledge Base
Follow US
  • Contact Us
  • About Us
  • Write For Us
  • Privacy Policy
  • Terms of Service
FindArticles © 2025. All Rights Reserved.
FindArticles > News > Entertainment

5 Viral Indie Games You Probably Didn’t Realise Were Australian

Richard Lawson
Last updated: October 25, 2025 10:49 am
By Richard Lawson
Entertainment
7 Min Read
SHARE

Australia’s indie scene continues to punch well above its weight, pumping out international smashes that have been played by millions of people, dominating streaming charts and inspiring legions of imitators.

There is also sustained double-digit growth and expanding studio headcounts, which trade groups like IGEA point to as sure signs that government intervention isn’t needed to keep the sector growing; in addition, policies such as the federal Digital Games Tax Offset have given small teams room to think big, along with state incentives in Victoria and Queensland. The effect: breakout hits that seem hand-selected yet headline-ready.

Table of Contents
  • Hollow Knight: Silksong — Team Cherry, Adelaide
  • Race 1 — TVGS, Sydney, the co-op chaos hit
  • Cult of the Lamb — Massive Monster, Melbourne
  • Unpacking — Witch Beam, Brisbane, a quiet narrative hit
  • Untitled Goose Game — House House, Melbourne
    • Goose Game
  • Why Australia keeps churning out breakout indies
The Hollow Knight Silksong game title with the main character Hornet in a fighting pose , against a fiery , dark background with menacing spikes .

Here are five viral sensations that most gamers don’t know were Australian-made — and why the country has come to be such a solid source for strange phenomena.

Hollow Knight: Silksong — Team Cherry, Adelaide

Developed by a meager-sized team with colossal aspirations, Silksong swam into an ocean of expectation that would soon become concrete, quantifiable momentum at launch. Developer testimonials and figures from the platform indicated that storefront traffic was spiking, and multi-million person uptake was achieved within days—rare air for a hand-drawn sequel to precision-platformer.

In a lot of ways, Silksong is similar to its predecessor, combining beautiful combat and labyrinthine level design with lore delivered through implication rather than exposition. It is the quintessential Australian indie calling card: diligently crafted, no wasted motion, with a community-first philosophy that made every preview, speedrun and fan theory an event.

Race 1 — TVGS, Sydney, the co-op chaos hit

On paper, a co-op drug-dealing sim seems like the sort of classification minefield in a country that has long had strict rules around representations of drugs. In reality, this scrappy early-access game from a one-person indie studio ended up being lightning in a bottle. The developer reported that millions of copies were sold in a few weeks, driven by Twitch and YouTube clips featuring slapstick chases, explosive chemistry and player-created mayhem.

The secret of Race 1 is tone: it’s irreverent, systemic, and a matter not so much of gritty reality as comedic failure. The setting — an American-inspired city dreamed up by an Aussie — gives it a unique outsider’s perspective while frequent updates and transparent patch notes show that there is a development cadence here that will keep the streamers coming back.

Cult of the Lamb — Massive Monster, Melbourne

Roguelike meets dungeon crawler in this cozy colony management game that has no right working as well as it does, but damn if Massive Monster didn’t nail the balance.

Players will fight, farm, preach and, yes, clean up after their disastrously cute flock of sheep. If we take the announcements and public interviews from its publisher as read, it’s one of the label’s most lucrative breakouts ever, shifting millions of units and a snarling meme economy to go with.

The character Hornet from Hollow Knight, standing on a dark , sp iky surface with a glowing red background and swirling white lines, resized to a 16: 9 aspect ratio.

Design-wise, it’s a grad seminar in keep-in-touch-ology. Quick, punchy runs tie directly to base upgrades and rituals; seasonal in-game content drops and social media-literate community managers keep the conversation going outside of a session.

Unpacking — Witch Beam, Brisbane, a quiet narrative hit

Unpacking turned an ordinary chore into a widely relatable device of narrative. No cutscenes, no exposition — only the silent intimacy of setting down a person’s effects and understanding who they left behind. It became a go-to on streaming and sold more than 1 million copies, according to the studio, precisely because you can stream it for one minute and know how important this game is.

Unpacking is a game that gets name-checked as an academic example in environmental storytelling; it’s one of those rare games that expands the language of the medium without alienating new players. That accessibility is a recurring theme for Australia’s viral indies.

Untitled Goose Game — House House, Melbourne

Not many titles have weaponized a single verb the way “honk” has. House House’s village-based mischief simulator turned its first trailer’s viral moment into sustained triumph, running up a million sales in no time flat and getting entrenched in pop culture. Its adaptive piano score, built around Debussy’s preludes, underscores the slapstick with wry elegance.

Goose Game

Goose Game is ingeniously smart design: minimal interface, understandable goals, and sandboxy puzzles that love testing you. It’s also representative of how a standalone voice can cut through a homogenous feed.

Why Australia keeps churning out breakout indies

Beneath the hits is a supportive ecosystem that intertwines policy, education and community. Screen Australia funding programs and state screen agencies offer early runway. The federal tax offset mitigates risk for developing studios. And universities including RMIT, QUT and Swinburne — and specialist institutions such as AIE — are feeding the talent pipeline, while Melbourne International Games Week focuses global attention and deal flow.

The culture is just as important: small, tight-knit teams, open knowledge-sharing and a willingness to cross genres. IGEA’s industry reports highlight an industry that is scaling sustainably, rather than chasing lightning. When those conditions meet keen design instincts, you get geese thieving keys, boxes that have stories to tell and a hornet buzzing through kingdoms — evidence that Australia’s indie scene is no fluke; it’s a template.

Richard Lawson
ByRichard Lawson
Richard Lawson is a culture critic and essayist known for his writing on film, media, and contemporary society. Over the past decade, his work has explored the evolving dynamics of Hollywood, celebrity, and pop culture through sharp commentary and in-depth reviews. Richard’s writing combines personal insight with a broad cultural lens, and he continues to cover the entertainment landscape with a focus on film, identity, and narrative storytelling. He lives and writes in New York.
Latest News
Lifetime access to GPT, Claude, and Gemini for $60
Media Personalities Kicked Out Of Borough Market For Filming
First Snapdragon 8 Elite Gen 5 Phone Almost Nails It
Vivo X300 Ultra allegedly in the works for a 2026 launch
iOS 26.1 Gets Liquid Glass Opacity Control
Android Powered Kindle Rival Teased With Faster Refresh
Switch from Samsung to Pixel 10 Pro was worth the trade
Google Feature Will Let Carriers Automatically Generate Signal Bars
Retailers Commemorate National Sex Toy Day With Sales
New E-Reader Remotes Ramp Up Kindle Remote Push
Leaked One UI 8.5 revamp of Quick Settings unveiled
Samsung Galaxy S26 prices are likely to shoot up
FindArticles
  • Contact Us
  • About Us
  • Write For Us
  • Privacy Policy
  • Terms of Service
  • Corrections Policy
  • Diversity & Inclusion Statement
  • Diversity in Our Team
  • Editorial Guidelines
  • Feedback & Editorial Contact Policy
FindArticles © 2025. All Rights Reserved.