Google has introduced its annual Best of Play picks, showcasing some of the top Android apps and games found in the ecosystem this year. Focus Friend won Best App, and Pokémon TCG Pocket was named Best Game, lending structure to a lineup that reflects trends in digital wellness, cross-device design, and creator-led tools.
Meet the winners of Google’s Best of Play 2025
Focus Friend is a cleanly polished take on the focus-timer genre, created by the educator and author Hank Green. It combines Pomodoro-style sessions and a “Bean Friend” avatar with room customization, making it possible to turn focus into a system for a low-pressure gameplay loop. It’s not only adorable: it falls in line with a growing wave of productivity tools that mix elements from behavioral science with light gamification to win over users.
- Meet the winners of Google’s Best of Play 2025
- Why these Best of Play picks matter for mobile users
- Multi-device momentum and cross-platform Play trends
- How Google chooses Best of Play winners and finalists
- The year-over-year view of last year’s top winners
- What it means for users and developers across Android

The mobile-first version of the classic trading card game, Pokémon TCG Pocket, earned Best Game by finally turning decades of collecting and battling into tap-happy match play. It launched late last year and leans into bite-sized play sessions, programmatic rewards, and social features that fit neatly within mobile habits while still respecting the strategy for which the franchise is known.
For category winners, Luminar was named Best Multi-Device App in a nod to how AI-powered editing is expanding beyond desktops. The app’s cross-device toolset and syncing features mean serious adjustments — noise reduction, sky replacement, subject masking — feel accessible on phones and tablets. On the gaming front, Disney Speedstorm captured the Best Multi-Device Game accolade, demonstrating that console-quality racers with controller support now race smoothly across Android and PC.
Google’s compilation also pointed to new creative utilities and premium storytelling. Edits from Instagram (a pared-down editor for social-first creators) and Disco Elysium (which offers narrative depth a mile deep alongside player choice) made waves in the apps and games lineup, suggesting that there’s still plenty of space for slow-burn, text-rich experiences on mobile.
Why these Best of Play picks matter for mobile users
Best of Play is a look at the future for mobile. Data.ai has observed that mobile screen time exceeds five hours a day in top markets, and solutions such as Focus Friend address that reality with healthier engagement loops. As a result, Newzoo estimates that mobile makes up roughly 50% of global games revenue, and it’s why games like Pokémon TCG Pocket and Disney Speedstorm also focus on short sessions and social hooks without sacrificing depth.
The options also reflect the industry’s adoption of both on-device and cloud-based AI. Luminar’s cross-platform workflow is a neat demonstration of how serious editing now follows us. For developers, the conclusion would be obvious: personalization, smart defaults, and a consistent experience across different screens are quickly becoming table stakes.

Multi-device momentum and cross-platform Play trends
Google’s focus on multi-device winners dovetails with larger platform efforts, such as its continuing move toward Play features that flow between phones and tablets (or Chromebooks or PCs). Games such as Disney Speedstorm reflect the cross-save and controller support that make moving between devices feel seamless, while developers anticipate photo and video editors like Luminar will produce identical results whether you start them on mobile or complete them on your desktop.
How Google chooses Best of Play winners and finalists
While it is not fully explained, Google’s editorial team generally looks at app quality, design, technical performance, and user experience beyond ratings, momentum, and culture. The program also tends to bring up talented regional content and the most voted-up subjects as determined by the community, bringing professional curation together with crowdsourced consciousness across a library of millions of titles (now on over 3 billion active Android devices).
The year-over-year view of last year’s top winners
Last year’s winners of the marquee awards included Partiful as Best App, AFK Journey as Best Game, and Max as Best Multi-Device App. The consistency is revealing: social coordination, accessible RPGs, and platform-spanning media apps still rule. Google also spotlighted Books of the Year, a reminder that Play is an ecosystem not just of apps and games but also of media and reading.
What it means for users and developers across Android
For users, the list is a vetted shortcut to quality — especially useful in crowded categories like photo editing, wellness, and collectible card games. For developers, a feature can mean outsized discovery; brand credibility; and a long tail of uplift in retention. The winners this year have distinct throughlines: clear onboarding, inclusive design, judicious AI use, and performance that holds up across screens.
What’s shown by the 2025 generation is mobile at its most self-assured: playful productivity that honors attention, cross-platform games with console sensibilities, and creator tools that are powerful but have a light touch. Whether you’re seeking a new device or simply a few helpful downloads, this collection for the easily overwhelmed is an easy place to get started and an ever-evolving predictor of what Android as an ecosystem is most likely to see in due time.
