Theory of Fun for Game Design
Internet Bookwatch, Feb, 2005
Theory Of Fun For Game Design
Ralph Koster
Paraglyph Press
1238 East Cambridge Ave., Phoenix, AZ 85006
www.paraglyphpress.com
1932111972 $22.99 www.amazon.com
Plenty of books have been written about playing games or enjoying them--but what really makes a game fun? Leading interactive designer Ralph Koster provides a visual survey and discussion which examines the foundation of designing a 'fun game' in Theory Of Fun For Game Design, examining the different levels which work for game designers initially, how these ideas translate into games which teach and evolve, and how learning and playing are interconnected. Chapters aim at the rudiments of why some games are fun and others simply boring.
COPYRIGHT 2005 Midwest Book Review
COPYRIGHT 2008 Gale, Cengage Learning